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MacWorld 1996 April
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Macworld (1996-04).dmg
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Card Games
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Card Shell vol.1
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The Garden
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The Garden.rsrc
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TEXT_128.txt
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1992-09-26
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‘The Garden’. © 1992 Ralph S. Sutherland
Game #2 from the Card Shell. v1.0.1
Contents:
Apocryphal background
The Aim
The Deck
The Layout and Deal
Moves
Special moves
Sequences
Endgame
Scoring
Strategies
Cool features of the Card Shell games
Artwork
Legal Bits
Credits
Apocryphal background
This is a skill based, rather than luck based game. Good play will almost
always result in success. It is actually quite easy, and it is quite a nice
beginners solitaire game.
The Aim
The aim is to simply build up the four foundations from Aces to Kings each in
strict suit order.
The Deck
A deck of 52 cards is used, comprising of a normal Ace low deck.
The Layout and Deal
•Six columns of six cards are dealt to form the “flower beds”. The
remaining 16 cards are the boquet and each boquet card is placed in it's
own single card pile.
•Aces are layed of immediately, before the game starts.
•All this is achieved using the New Game item (⌘N) on the File menu.
Moves
•Whole sequences may be moved at once.
•Any sequence of cards may be played into a vacant column.
•Cards are layed off automaticly.
•Foundation cards are not available to play.
Special moves
•Each move made is recorded by the computer. Using the Moves menu the player
can step back through previous steps and forward again to the most recent move.
This means that an erroneous move can be undone. In fact the entire game can be
replayed. Use of the Forward (‚åòF) and Backward (‚åòB) is permitted
under the rules, it is in fact encouraged.
Sequences
•Sequences in columns may be built up according to the rule currently in force. The
rules may be selected using the Moves menu with the Sequences… item.
•The standard rule says that sequences are built in descending rank sequences of
the same suit. This may be changed to be simple descending rank, regardless
of suit, or descending sequence in alternating.
•In general the simple rank rule is too easy while the strict suit rule is probably
impossible.
Endgame
•The game is lost if no further foundation layoffs are possible. Scoring is done
after choosing New Game (‚åòN)from the File menu, before the new game is
dealt.
Scoring
The scoring is a points system that depends on the rules in use for a given game
according to the following table:
Rule Win Loss
Match any suit 1pt -4pt
Match alternating colour 4pt -1pt
Match same suit only 16pt 0pt
The scores are recorded along with some other statistics such as winning/losing
streaks and game move counts. Overall points and winning percentages as well
as a breakdown by rule type is given at the end of each game and at any other time
using Scores… from the Special menu.
Strategies
•Don't play boquet cards until absolutely necessary.
Cool features of the Card Shell games
•Automatic saving means that you can quit at any time and when you restart
the game is restored as it was left off.
•All the games from the card shell can simultaneously share the same 'Cards' file.
This contains the sounds and cards pictures. This saves duplicating ~400k of
common data for each new game. The games themselves come out about 50k each.
•The very first time a Card Shell game is started, it looks for the Cards file in the
same folder as the game. If it cannot find it the user is prompted to find it. Once
found its location is recorded along with identification and search info. so that
the 'Cards' file can subsequently be moved anywhere else on the disk and still be
found.
•The card graphics have be optimised to work equally well on B&W monitor settings
as well as 4,16,256,thousands and millions of colours. The layout will fit (just) on
the small 9" monitor of an SE/30, and on larger screens the window can be moved
anywhere on a multiple monitor set-up.
Artwork
•The court cards are quite symbolic. I have included motifs of the original
card suits: Staffs, Cups, Swords and Coins on their modern counterparts:Spades
Hearts, Diamonds and Clubs. This means that I have moved the characteristic
'oops I've just stuck a sword though my head!' from the King of Hearts to the
King of Diamonds, and given the King of Hearts a nice drink (cup) instead.
•The other common convention in the court cards is the identities of the
one eyed cards: Jack Hearts, Jack Diamonds and King of Diamonds. This will
permit the playing of some obscure Poker variants that actually depend on this.
•The cards are in the form of colour icons in the 'Cards' file. The cicns
also contain modified B&W versions that will look better in mono than just letting
quickdraw do it's stuff.
Legal Bits
©1992 Ralph S. Sutherland.
Written with THINK Pascal, ResEdit and MPW Pascal & Asm.
Portions © Symantec Corp.
This software is freeware, it may not be sold or resold.
Source code for THINK Pascal 4.0 and MPW Pascal/Asm is available for
US $50 which includes licence to use the code to make and distribute
freeware and/or shareware applications that depend in essence on this code
as long as suitable credit is given for the origins of the code.
For commercial usage please contact me for negotiations.
Please make postal orders and Bank Drafts payable to:
Ralph S. Sutherland
#9 Mt. Stromlo Observatory
Private Bag Weston P.O.
A.C.T. 2611
AUSTRALIA.
Personal cheques and credit cards NOT accepted.
Email address:
ralph@merlin.anu.edu.au
Voice:
(06) 2880492(Australia AEST after hours)
Credits
Special thanks to Neville Smythe for brave and dedicated Alpha testing and
Kim Holburn through the turbulent Beta stages as well.
Artwork with Colour MacCheese, thanks to Baseline and the MacCheese gang.
Help Text with Imaj from the Data Suite.